You can also use Filters>Distorts>Wind to get s similar effect to using the Motion Blur Filter, but only for the Linear type. We now have a Linear pattern and a total of four different ways to make brushed metal. Go to Filters>Blur>Motion Blur and use the same settings as in Step 6 except set the Angle to 0. Turn off the visibility of the Zoom layer and select the Linear layer. Now we have a pattern that looks like this. Repeat Step 6 except in the Motion Blur dialog set the Blur Type to Zoom, and the length to 50. Turn off the visibility on the Diagonal layer and select the Zoom layer to activate it. Click on the Diagonal layer in the layers dialog to make it the active layer, and go to Filters>Blur>Motion Blur again, but this time set the Blur Type to Linear, Length to 25 and the Angle to 45. Tick the eye in front of the Radial layer to turn off the visibility and you should now be looking at the Diagonal layer in your image window. The result will be something similar to this.Īt this point, the appearance is subjective and you might want to try adjusting the contrast a bit to bring out the texture a little more, but for our purposes we will skip that step. Motion Blur always takes a few minutes to complete, so now is a good time to grab that cup of coffee. Select the Radial layer and Go to Filters>Blur>Motion Blur and select Radial. Your layers should now look like this with the Radial layer on top. Your noise layer will basically look like a lot of dots.ĭuplicate the noise layer 3 times and name the duplicates Radial, Diagonal and Zoom in that order, from top to bottom in the layers dialog. This will give us a grayscale noise layer instead of a bunch of multi-colored dots. 20 for all three settings, Check the box labeled Correlated Noise and make sure to uncheck the Independent RGB box, then click OK. Go to Filters>Noise>RGB Noise and use the default. If your image is still white, then go ahead and change your Foreground color to a medium gray like 808080 and drag it over to your image, or you can use the Bucket Fill tool, to fill the layer with gray. If you set your BG color to the gray color in step 2 before opening your image, your image will already be gray when you open it The image should be the default white when you open it. Open a new image (any size will do – I’m using 1000 x 1000 at 300 dpi). Don’t forget to refresh your scripts/gradients or restart Gimp. Download the attachments and place them in your “user” gradients and scripts folders. ![]() I have also included a gradient and a script that you will need to complete some of the steps in this tutorial. I will show you how to make four kinds of brushed metal, and how to add highlights, dirt smudges, corrosion or rust. The problem is they usually only show you how to make one kind of brushed metal. Most will show using HSV Noise, or like I have done below using RGB Noise. You can easily find many tutorials on how to make a simple brushed metal texture using one of two basic ways. Since this series of tutorials on metal textures would not be complete without some basic brushed metal, we’ll start by reviewing this simple procedure. I decided to go ahead and do a six part series of tutorials that will cover several methods for creating different types of metal textures and finishes, plus how to create and assemble pieces and parts to create plates, frames, interfaces, or anything else you want to make with metal. This site will help you learn 2D gameart using vector tools.I was recently complemented on one of my sigs and asked if I would do a tutorial on how to make the metal frame, mesh and finish. Ultimately, it’s about the right tools and a few simple tricks. No one expects that quality from your works but you can improve the quality of your art. We can’t all be artists working for the big AAA studios like EA, Ubi or Blizzard. Even the indie segment these days stands out with excellent art. The computer games market is becoming increasingly competitive. This first impression rarely is done by gameplay, sound, story or visual effects but by the art of icons and screenshots. The reasons might be diverse but a common problem is an initial appeal to the player. They get lost on online gaming sites or in the app stores. They just disappear in the sheer endless avalanche of games flooding the game stores. Sadly there are even more games out there that show the opposite. ![]() There are a lot of examples out there that prove that point. ![]() ![]() Why should you care about the art in your game? You might think, that if the gameplay is great, people will play it anyway.
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